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I Like Your Ponytail, A Story About CommitmentI Like Your Ponytail, A Story About Commitment

“I like your ponytail.” I said in a playful manner. “Ponytail?” he repeated in a thick French accent. There and then began the most extraordinary odyssey of my life.…

Avoid 90% of the Pesticides in Food, by Avoiding 12 Foods

Why should you care about pesticides in your food?For starters there may be as many as twenty pesticides on a single piece of fruit you eat.…

My HeroMy Hero

Dear Mrs. Black,It was January 1967 when this 11 year-old, frightened, little Israeli girl walked into your classroom for the first time. I had only arrived in the country two weeks before.…

We Are Sexual BeingsWe Are Sexual Beings

With sex all around us, oozing out of our televisions, theaters, magazines, fashion, on the streets, one would think we are the most sexually informed, open and comfortable nation on the planet.”…

The Banking ImplosionThe Banking Implosion

I’m sure by now you all have noticed the ongoing meltdown in the mortgage industry. The cause of this whole mess is a little bit complicated, rooted in both the structure of the mortgage industry, and human nature. I’ll try to explain both factors here in layman’s terms.…

Breaking old habits; Creating new Ones

We are mostly habitual beings. Webster defines habit as an acquired mode of behavior that has become nearly or completely involuntary.…

Life is Poetry

  • Life is Poetry
  • Life is Poetry
  • Life is Poetry
  • Life is Poetry
  • Life is Poetry
  • Life is Poetry

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Smile Hunting Makes Us Happy

Who says playing games at work is unproductive?

Mark Baldwin at McGill University of Montreal had employees at a call center play a game for 5 minutes before work. The game simply required them to find a smiling face among the images of frowning faces. Those who played had a 17% reduction in the stress hormone cortisol compared to those who did not play.

You can find Mark Baldwin's ongoing research at http://selfesteemgames.mcgill.ca/. The games were licensed to MindHabits, founded by Mark Baldwin, which focuses on research based video games designed to reduce stress and build self-esteem.

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